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Classes

Class ID Class Name Description Room Session Tution Fee($) Updated On Category
20-21-W-08 跟吴老师一起逛博物馆,第一期
授课老师:吴应明
课时:8周
上课时间:每周六 11:00am – 12:30am
课程内容:
依托中国各大博物馆里丰富的展品和资源, 带领学生利用云游技术逛博物馆
,通过平面或3D介绍,鼓励学生们动手操作完成小作品, 从而了解中国悠
久的历史,领略博大精深的中华传统文化, 培养华裔青少年的文化自信,给
学生们提供更立体、更新颖、更有趣的学习体验。 通过这堂课的学习, 学
生可以至少增加80-100个文化词汇, 掌握至少50个文化常识。”这是一堂集
历史、文化、趣味和识字一体的课程!”
学员人数限制:
6-12人。
Online 11:00 - 12:30 PM 200.00 2020-09-20 23:33:56 Cultural
20-21-W-07 字理识字与中国文化(3-4年级)
授课老师:林虹
课时:25周
上课时间:每周六 3:00pm - 4:00pm
课程内容:
本课程依据汉字的组构规律,从汉字的音、形、义的关系入手进行识字教学
。学生将着重学习形声字与汉字的记忆方法,举一反三,巧妙地识记300个
以上汉字。文化内容包括汉字的发明、纸的发明、笔的发明、笔墨纸砚、汉
字书法及印刷术的发明等等。
学员人数限制:
6-12人。


Video: Click here
Online 3:00 - 4:00 PM 180.00 2020-09-20 23:31:53 Cultural
20-21-W-06 中华文化通识(5-10年级)
授课老师:林虹
课时:25周
上课时间:每周六 11:05am - 12:05pm
课程内容:
本课程把暨大教材中的中华文化元素更集中、系统和高效地传授给学生,旨
在帮助学生加深理解,更好地理解教学内容,积极地参与中文学习,了解中
国文化。
本课程包括中文阅读理解识字,内容将由老师按照本班的实际水平编写,包
括中国常识、著名人物、诗词歌赋、神话故事、名胜古迹,地图识记等。
学员人数限制:
7人。


Video: Click here
Online 11:05 - 12:05 PM 180.00 2020-09-20 23:28:22 Cultural
20-21-W-05 Programming in Scratch II
授课老师:杨静
课时:10周
上课时间:每周日9:45am - 10:45am
课程内容:
Scratch编程中级课程。熟练掌握Scratch操作;理解计算机编程逻辑思维;
学习编程,包括:变量,循环,条件判断,事件触发,消息发送接收等;练
习程序调试,培养学生分析解决问题的能力;独立完成项目,培养学生的动
手能力和创造能力。
学员限制:
7岁以上有Scratch基础或9岁以上Scratch零基础学生,限定人数5-15人。


Video: Click here
Online 9:45 - 10:45 AM 120.00 2020-09-20 23:16:22 Cultural
20-21-W-04 绘画创意课
授课老师:沈澎
课时:25周
上课时间:每周日 11:00am - 12:30pm
课程内容:为5-12岁儿童设计的绘画课程。
由于疫情不稳定现状,授课将以网络的形式进行。
绘画工具:铅笔,马克笔,彩色铅笔和水彩。
本学年绘画学习主题会涉及到 —
静物,节日,风景,卡通和素描主要五个方面。
绘画理论基本常识学习——
1. 学习简单中外美术史知识学习和对比
2. 理解绘画造型的简化组合
3. 绘画在现实生活中的应用
4. 现代电子科技同绘画的结合
这个学年暂定绘画内容包括——
1. 日常静物绘画—学习对物体的理解,将复杂的造型分解理解和简单化。

2. 节日题材绘画—结合节日佳节画出喜爱的特色,培养对绘画的乐趣和兴
趣。
3. 风景写生绘画 —学习基础绘画透视知识,画面构图的学习。
4. 卡通形象绘画—娱乐型夸张绘画学习,简单基础知识和夸张绘画小技巧
5. 基础素描绘画 —学习简单素描绘画知识,体验用黑白表现方式进行绘画
沈澎老师简介:
沈老师艺术专业学校毕业并一直在艺术设计领域工作。有多年教授孩子们绘
画课程的经验。
注重因材施教,培养孩子艺术爱好,开发引导孩子艺术创新,耐心教授每个
孩子。
学员人数限制:
6人以上。


Video: Click here
Online 11:00 - 12:30 PM 250.00 2020-09-20 23:13:10 Cultural
20-21-W-03 ZUMBA
授课老师:张维莉
课时:10周
上课时间:每周日 10:30am - 11:30am
课程内容:
本選用節奏強烈的Reggaeton和Merengue 等類型,舞蹈力量十足,甩脂效
果好。
爵士(熱舞)風格:選用嘻哈和韓國舞曲,肢體的律動豐富,很炫酷南美風
格:比較輕鬆隨意,娛樂性很高!
学员人数限制:
6人,无上限。


Video: Click here
Online 10:30 - 11:30 AM 80.00 2020-09-20 23:03:12 Cultural
20-21-W-02 Bilingual intermediate Oral and Reading Class
授课老师:张川平
课时:25周
上课时间:每周六3:00pm - 4:00pm
课程内容:
Bilingual intermediate Oral and Reading Improvement Class
This class will help your child to learn and practice Chinese language.  It will help and
improve their conversation skills, reading skills, and listening skills.  The teaching
materials will use real Chinese daily life conversation words, phrases, and sentences. 
 Students will read many different famous books from all over the world.  The teacher
will help each student with any study problems encountered while learning Chinese
language.
学员人数限制:
5-12人。


Video: Click here
Online 3:00 - 4:00 PM 250.00 2020-09-20 22:54:44 Cultural
20-21-W-01 儿童舞蹈班
授课老师:张川平
课时:25周
上课时间:每周日 2:00pm - 3:00pm
课程内容:
本课教授适合儿童表演的民族舞和舞蹈基本功的训练。
招生年龄:5-10岁
学员人数限制:
5-15人。


Video: Click here

Online 2:00 - 2:30 PM 200.00 2020-09-20 22:49:42 Cultural
20Summer_chfoodcn 餐桌上的中文
课程名称: 餐桌上的中文
授课老师: 郑岳
8次,一次1小时 ,共8次
费用:$80
课程内容:

1:中餐在北美。
2:食材和产地。
3:用餐的礼仪。
4:饮食和节日。
5:菜系和城市。
6:居家美食。
7:重要的早餐。
8:特色的小吃。
9饮食与健康。
10中餐的未来。
ONLINE 11:05 - 12:05 AM 80.00 2020-06-13 10:53:03 Cultural
20Summer_PythonProg Summer Python Language 编程9-10年级

Course Outline

This is an 8-week long course focusing on the fundamentals of programming through Python. Lessons will be 1.5 hours each and will touch on common programming topics such as data abstractions, managing complexity, and object-oriented programming. This course if focused at students at the high school level and is relatively fast paced.

Teacher:

I am a sophomore studying Electrical Engineering and Computer Sciences at UC Berkeley, with a focus on computer science. I have taught computer science for a semester at Berkeley and have previously taught and mentored computer science for high schoolers.

You will learn how to program in Python, a versatile and powerful language used everywhere for web development, data processing, and more! Students will learn the fundamentals of code and core concepts useful in other programming languages such as object-oriented programming and data types. Students will have opportunities to create mini-programs, such as a card game, a greatest common denominator calculator, and a largest two squares function. 

Lessons

1.       What is programming + first guided program (vending machine)

a.       Before class

                                                               i.      Help installing Python

b.       What is programming

                                                               i.      Use cases

                                                             ii.      Programming limitations

c.       Fundamentals

                                                               i.      Data abstractions

                                                             ii.      Assignment statements pt. 1

                                                           iii.      Python general syntax

                                                            iv.      Functions

                                                             v.      Libraries pt. 1 (what are they?)

                                                            vi.      Errors

                                                          vii.      Debugging

d.       Program

                                                               i.      Create a vending machine using functional programming by filling in skeleton code.

                                                             ii.      (Optional) sum digits

2.       Elements of programs + Creating functions

a.       Elements

                                                               i.      Primitive expressions

                                                             ii.      Compound expressions + importance of readability

                                                           iii.      Call expressions

                                                            iv.      Libraries pt. 2 (importing)

                                                             v.      Assignment statements pt. 2

                                                            vi.      Nested expression evaluation order

                                                          vii.      Pure/nonpure functions

b.       Functions

                                                               i.      Functions are abstractions

                                                             ii.      Syntax

                                                           iii.      Local names + naming conventions

                                                            iv.      What are infix operations

c.       Program

                                                               i.      Create an absolute value function (skeleton)

                                                             ii.      Largest two squares function

                                                           iii.      (Optional) Hailstone sequence

3.       Programming Lab + buffer

a.       Wears jacket function

b.       What would python display (20 Questions)

c.       Falling factorial

d.       Double Eights

4.       Refresher on functions + how to design functions + control + buffer problems

a.       Guidelines on functions

                                                               i.      Separation of concerns

                                                             ii.      Do not Repeat Yourself (DRY)

                                                           iii.      Documentation

                                                            iv.      Default arguments

b.       Control

                                                               i.      Statements

                                                             ii.      Compound statements

                                                           iii.      Conditional Statements

                                                            iv.      Booleans

                                                             v.      Iteration (for, while)

5.       Data types (Python)

a.       Data Types

                                                               i.      Int, float, complex

                                                             ii.      Floats and rational numbers

                                                           iii.      Pairs

                                                            iv.      Lists

                                                             v.      Strings

                                                            vi.      Dictionaries

b.       Programming

                                                               i.      Skip add (sum every odd list element)

                                                             ii.      Greatest Common Denominator

                                                           iii.      Enumerate

                                                            iv.      (Optional) Squares only

6.       Object Oriented Programming

a.       Object Oriented Programming

                                                               i.      Why OOP?

                                                             ii.      Classes vs. Objects

                                                           iii.      Methods

                                                            iv.      Syntax

                                                             v.      Attributes

                                                            vi.      Inheritance

b.       Programming

                                                               i.      Rewrite vending machine

                                                             ii.      Card Game

7.       Object Oriented Programming Buffer Lab

8.       Overview of Advanced Topics

a.       Advanced Topics

                           &

ONLINE 10:00 - 11:30 AM 120.00 2020-06-10 17:52:30 Cultural